It will not though. Explicit sync is not a magic solution, it’s just another way of syncing GPU work. Unlike implicit sync it needs to be implemented by every part of the graphical stack. Just because Nvidia is implementing it will not solve issues with compositors not having it, and graphical libraries not having it, and apps not supporting it, and so on and so forth. It’s a step in the right direction but it won’t fix everything overnight like some people think.
Also it’s silly that this piece mentions Wayland and Nvidia because (1) Wayland doesn’t implement sync of any kind, they probably meant to say “the Wayland stack” and (2) Nvidia is not the only driver that needs to implement explicit sync.
It will not though. Explicit sync is not a magic solution, it’s just another way of syncing GPU work. Unlike implicit sync it needs to be implemented by every part of the graphical stack. Just because Nvidia is implementing it will not solve issues with compositors not having it, and graphical libraries not having it, and apps not supporting it, and so on and so forth. It’s a step in the right direction but it won’t fix everything overnight like some people think.
Also it’s silly that this piece mentions Wayland and Nvidia because (1) Wayland doesn’t implement sync of any kind, they probably meant to say “the Wayland stack” and (2) Nvidia is not the only driver that needs to implement explicit sync.
Many compositors already have patches for explicit sync which should get merged fairly quickly.
Both Vulkan and OpenGL have support for explicit sync
Apps don’t need to support it, they just need to use Vulkan and OpenGL, and they will handle it.
Wayland has a protocol specifically for explicit sync, it’s as much a part of Wayland as pretty much anything else that’s part of Wayland.
Mesa has already merged explicit sync support.
so basically every single statement was incorrect ? lol