Greetings everyone, As long-term fans of the works of H.P. Lovecraft, the genre of cosmic horror and the many tropes they created in pop-culture and gaming especially, it is our absolute pleasure to present the second instalment of the Lovecraftian Days event on Steam. It is our hope to prove that the Lovecraftian themes and influences can be found in a truly wide range of titles; from the obvious feelings of dread and evil that is beyond comprehension, the fragility of the human mind and the...
Having read some of his works, it sometimes is scarring to read how he pictures arabic or black peope.
He definitely let his personal racism seep into his stories.
So I think the argument can be made, that one shouldn’t just consume his works without critically reflecting on the author.
There is one story set in Egypt that I remember, where the open racism kept on breaking my immersion repeatedly.
But I agree that calling Valve tone deaf for highlighting lovecraftian games misses the spot.
Lovecraftian art is inspired by the tone and the mystery of Lovecrafts works and not of his racism.
Having read some of his works, it sometimes is scarring to read how he pictures arabic or black peope.
He definitely let his personal racism seep into his stories.
So I think the argument can be made, that one shouldn’t just consume his works without critically reflecting on the author.
There is one story set in Egypt that I remember, where the open racism kept on breaking my immersion repeatedly.
But I agree that calling Valve tone deaf for highlighting lovecraftian games misses the spot.
Lovecraftian art is inspired by the tone and the mystery of Lovecrafts works and not of his racism.