We've all been there right? You paid for a game, it required an active internet connection and a couple of years later the publisher decided they're done with it and shut it down leaving you with a broken game. Annoying.
They want server based games to release individual hosting capabilities at end of life, like games used to twenty years ago.
I feel like the language they’re using (a game as a good/product) could just result in server based games being labeled a service and switching to a monthly fee model. Or setting a predetermined end of life date (changeable to extend but not shorten)?
Monthly fees and published sunsets are fine, because then customers know what they are getting in to. Selling you a single player game for 50 euro, then yanking the game away 3 months later is not.
https://www.stopkillinggames.com/
Refers to publishers, not developers
They want server based games to release individual hosting capabilities at end of life, like games used to twenty years ago.
I feel like the language they’re using (a game as a good/product) could just result in server based games being labeled a service and switching to a monthly fee model. Or setting a predetermined end of life date (changeable to extend but not shorten)?
Monthly fees and published sunsets are fine, because then customers know what they are getting in to. Selling you a single player game for 50 euro, then yanking the game away 3 months later is not.
But still, why not provide server tools?