There’s is no need for the microtransactions in the first place.
They don’t help you at all other than the first dozen hours, and the way they would help you will ruin your game curve.
The game isn’t designed around you having a portcrystal day one.
Edit: The game is a power fantasy. The whole point is you start out weak as shit where three goblins own you and you grow to the point you are using a half dozen weapons you’ve become a master in to kill dragons in seconds.
Buying more power at the beginning of that curve ruins the entire point of the game. This was CAPCOM execs saying “you need to put microtransactions in the game” and then the devs going “ok, how about this piece of junk over here players will have stacks of by endgame that could be a microtransaction.” And then the CAPCOM exec signing off who didn’t even play the game going “great, this will make shareholders happy.”
The only thing that’s useful is the portcrystal, and you will max out the number you can even use in a NG+ playthrough.
TLDR: Don’t buy the mtx and don’t use the mods either. These aren’t supposed to be part of your power curve in the game and were an afterthought that ruins the design if used.
But crucially a terrible idea independent of the actual game design, unlike things such as Assassin’s Creed where it takes twice as long to level as it should because it was paced around buying XP boosts in a single player game.
In this case, it’s a terrible idea that would make the gameplay worse if bought, not a terrible idea that makes the gameplay worse unless bought.
It’s not that big of a difference because if people still purchase it but don’t purchase the microtransactions as you suggest, the message sent to the studio is: “People don’t mind microtransactions in games, we just need to tweak them to make them more desirable” ie. more necessary in the next game they release.
At which point the games sell worse, review worse, and the franchise effectively dies off as the publisher scrambles to reboot it (as with Ubisoft).
Your argument is somewhere in between a slippery slope and strawman.
This game right here and now is a game that isn’t designed around the mtx and so buying it or modding it in is a stupid idea for people to do, whereas a game built around mtx is going to be less enjoyable unless you buy it or mod it in.
When one day you have a future CAPCOM open world RPG designed with the mtx in mind, then you’ll have a point.
There’s is no need for the microtransactions in the first place.
They don’t help you at all other than the first dozen hours, and the way they would help you will ruin your game curve.
The game isn’t designed around you having a portcrystal day one.
Edit: The game is a power fantasy. The whole point is you start out weak as shit where three goblins own you and you grow to the point you are using a half dozen weapons you’ve become a master in to kill dragons in seconds.
Buying more power at the beginning of that curve ruins the entire point of the game. This was CAPCOM execs saying “you need to put microtransactions in the game” and then the devs going “ok, how about this piece of junk over here players will have stacks of by endgame that could be a microtransaction.” And then the CAPCOM exec signing off who didn’t even play the game going “great, this will make shareholders happy.”
The only thing that’s useful is the portcrystal, and you will max out the number you can even use in a NG+ playthrough.
TLDR: Don’t buy the mtx and don’t use the mods either. These aren’t supposed to be part of your power curve in the game and were an afterthought that ruins the design if used.
So a terrible idea then?
Yes, absolutely - CAPCOM sucks with this thing.
But crucially a terrible idea independent of the actual game design, unlike things such as Assassin’s Creed where it takes twice as long to level as it should because it was paced around buying XP boosts in a single player game.
In this case, it’s a terrible idea that would make the gameplay worse if bought, not a terrible idea that makes the gameplay worse unless bought.
Which is a very, very big difference.
It’s not that big of a difference because if people still purchase it but don’t purchase the microtransactions as you suggest, the message sent to the studio is: “People don’t mind microtransactions in games, we just need to tweak them to make them more desirable” ie. more necessary in the next game they release.
At which point the games sell worse, review worse, and the franchise effectively dies off as the publisher scrambles to reboot it (as with Ubisoft).
Your argument is somewhere in between a slippery slope and strawman.
This game right here and now is a game that isn’t designed around the mtx and so buying it or modding it in is a stupid idea for people to do, whereas a game built around mtx is going to be less enjoyable unless you buy it or mod it in.
When one day you have a future CAPCOM open world RPG designed with the mtx in mind, then you’ll have a point.
I think a lot of people complaining have never played the game, and also apparently didn’t play the first game either.