Grand Theft Auto IV gave players choice with actions instead of dialogue but I feel like the end result was similar to Cyberpunk.
Characters you decide not to kill will often help you for a bit but it doesn’t drastically effect the story. You still hit a notable point of no return that only really comes into play at the very end.
Personally that feels more like an adventure game. I don’t think Cyberpunk is very unique in what it did.
The way they directed main story quests and dialogs was much different than GTA.
Grand Theft Auto IV gave players choice with actions instead of dialogue but I feel like the end result was similar to Cyberpunk.
Characters you decide not to kill will often help you for a bit but it doesn’t drastically effect the story. You still hit a notable point of no return that only really comes into play at the very end.
Personally that feels more like an adventure game. I don’t think Cyberpunk is very unique in what it did.