I have a simple GUI app I made in 4.0.3 and I have tried upgrading it to 4.1 but there always seems to be a scene that it says is corrupted. I have tried the upgrade a couple times and there’s always one scene that doesn’t work but the others will sometimes work and sometimes not.
Fixes I’ve tried:
- Deleting .godot directory before upgrading/re-importing
- Manually removing references to external resources that caused errors (textures) in the scene file
- Re-importing textures
Any other ideas would be appreciated. It’s not detrimental but I’d really like to make use of the exported Arrays of custom types.
I had no issues upgrading to 4.1, not sure why it doesn’t work for you. Try upgrading to 4.1 on another device if you have one and upload to git, otherwise wait for the next hotfix and hope they fixed it.
Also would be great if you can create an issue on github in case this isn’t a known issue