

I remember how it never worked in the way devs intended it to - a way to create smaller games in scope, that kept development costs and times low.
It always seemed to spiral out of control after the first episode.


I remember how it never worked in the way devs intended it to - a way to create smaller games in scope, that kept development costs and times low.
It always seemed to spiral out of control after the first episode.


I had the same experience, but it all depends on the price for me. If it’s around 5 bucks for a couple of hours it’s fine by me.
I don’t think the gameplay loop will carry the game for all that long, without overstaying its welcome anyways.
When are they going to re-add the wake on Bluetooth for the older LCD models? That’s the only thing I’m waiting for.
The game isn’t really anything special, but the water physics are very neat. It’s also on PC, where you can play it in 4k (gameplay and story is still shallow there as well though)
Just wanted to say thanks for your posts and seeing as it’s almost like a blog ask: is there a way to subscribe to these posts on lemmy in a RSS reader?


https://www.backloggery.com/ might be the least modern looking game tracking site, but it’s the only one I found which gives you a yearly breakdown of your started and beat games, that’s way I use it.
Too bad those games don’t come to Xbox. I bought the first on PC, but it doesn’t look too great on my Steam deck docked and I don’t want to buy yet another console for a handful of games