• Dettweiler@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      11 months ago

      Really though, MO2 is awesome. It makes modding super easy, especially when you break Skyrim yet again.

      • Coelacanth@feddit.nu
        link
        fedilink
        English
        arrow-up
        5
        ·
        11 months ago

        Using MO2 really does spoil you. Every time I mod an unsupported game I miss the simple load order management and conflict identification. At least CP2077 is supported now, so I can set up an organised mod list for it whenever I reinstall it to play Phantom Liberty.

      • Toribor@corndog.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        11 months ago

        I’ve been using Vortex Mod Manager for Starfield. Is there an advantage to MO2 that I’m missing out on?

        • Dettweiler@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          I used Vortex in the past, and it was not a good experience for me. I’m assuming it’s improved over the years; but it’s basically a master installer for mods with a lot of bugs.

          The biggest advantage of MO2 is being able to set up mod profiles that are separated from your game and each other. You can drop in/out mods for troubleshooting, adjust load orders, and toggle specific parts of a mod. For example, you can have an entirely vanilla version of Skyrim, and then launch a modded version through MO2. If something isn’t working, you can toggle mods without messing up the load order or specific settings you’ve made. It also allows you to adjust the “overwrite” order of mods on the fly without losing the files from the original mod, which has been an absolute game changer for modding.

          Install 50 mods at once and the game broke? You can temporarily disable half of them and check if the game still loads. It works now? Re-enable half of the ones you disabled and try again. Within a handful of launches, you can narrow down the issue to a specific mod. Was the issue a specific plugin that’s supposed to make it compatible with another mod you don’t have? You can disable that plugin and keep the whole mod.

          Got everything working great, but now you want to make a new save with different mods, but want to be able to go back to that old save file? Make a new profile and load up whatever mods you want just for that save.

  • Pratai@lemmy.ca
    link
    fedilink
    English
    arrow-up
    27
    ·
    11 months ago

    Gotta love the Bethesda method of fixing their broken shit-

    FREE LABOR.