Oh thank god, what a relief
Wtf I didn’t realize that it was daedalic games
They have a lot of experience in 2d point and click games with limited 3d, a project like this is insane
Goodbye Deponia…
It’s sad really, the game had potential but it was very clearly undercooked and over ambitious considering the studios past. That’s a lot of developers who will be out of a job, have to feel for them.
Did it, though? Do people really want to play as gollum? I think it only did as “well” as it did because of how hilariously bad it was, but who the heck ever said “I kinda want to play as one of the most pathetic villains ever created?”
Stealth games are a popular genre and I personally find the character of Gollum to be quite compelling and I think it could have been done well, but it obviously wasn’t.
I do a pretty accurate Gollum impression and have entertained friends with it at great length and sometimes to their annoyance so maybe I relate to the character more than is usual but I can’t be the only one.
Ooof… sad for all those devs, but wow was that game was a mistake from the start
I think they had mostly worked on point-and-click games before Gollum. Clearly they weren’t ready to scale up to a project as large as a LoTR title. Sad to see though nevertheless.
Just the idea/concept felt off… someone should have asked why we need a whole game about a side-character that no one asked for
I don’t understand this argument. I can think of a dozen ways of making an interesting Gollum game. It’s a fascinating and daresay iconic character. I was a little bit hyped for the game actually, too bad it’s… Well, this.
What I’m not getting is, why are they closing all those game studios after one failed game? Everyone is going to fail sometimes, this does not seem sustainable
The success of the Gollum game was really needed, financially. They barley got by with their niche point and click games.
I wasn’t aware of that, thank you!