Huge rework of core combat mechanics in Squad, looks really good for anyone interested in simulation realistic infantry combat.
Most important takeaways:
-Complete rework of suppression VFX
-Suppression aim hindrances
-Per-weapon suppression power
-Reworked traditional Hip-Fire into Point Shooting
-Recoil has been modified and made more sophisticated
-Sway has been reworked from the ground up
-Steadying your aim no longer applies instantly
-Per-stance ADS time
-Bullets now go exactly where your gun is pointing under all circumstances
-Picture-In-Picture scopes
-Pacing and Stamina adjustments
Heads up: right now all the playtest servers are full with +20 player waiting queues
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