- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Why does it need a “six” on the “VI” in the logo. Do gamers struggle reading roman numerals?
That’s not the actual GTA VI logo, but some fan creation. The logo in the actual trailer seems to consist of the standard GTA logo with a colorful “VI” in a bold sans-serif behind it.
Well it could be that this is GTA 66?
education cutbacks
What is the problem with the literal “6” figure, that you specifically mention this? I prefer using numerals, but that comes from a programming standpoint and so it becomes the default way of numbering things. Also sorting with roman is also an issue. It’s just a habit.
Do gamers struggle reading roman numerals?
Why making a problem out of nothing and then asking a question with an implicit attack? That guy just used a numeral, that’s all. There is no deep psychological background and that gamers suddenly have a problem with roman numerals.
Man this is Twitter level of shit talk!
I wonder what the overflow value of a signed Roman numeral is…
Oh, that’s easy. MMMMXCVI
Peace.
I got a bit triggered. Peace out, yo.
GTA Peace is kind of weirdly named for the content of the game. Maybe it’s meant to be ironic?
GTA V has a banner over the V with “five” on it, so likely they took inspiration from that.
I don’t personally feel rdr2 was padded, but it was really damn long lol. I loved it but am not complaining at the idea of this being shorter
@Rider That would be fine by me. RDR2 felt padded. Hopefully they let the player have some agency in the story mode too, unlike RDR2.
Please let this be true. Games are too damn long. They should shorten this main story, then if they want to do more narrative, they should throw it into DLC or online co-op missions. They make more money, and we get the grace of a main story that ends when it’s supposed to.
I agree with the overall sentiment, but with a butt. If they plan on doing DLC to make the main story shorter, then the game is basically unfinished and you have to pay for the finished product. Now, that’s not always true. Sometimes there are good examples and I think most people agree on the DLCs for Witcher 3 and Cyberpunk 2077 are prime examples how to do it right. As long as the DLC is not at cost of the main game, I’m fine with it. But as you said, the main story should be long as it should and not longer.
The main money maker will be probably GTA Online 2 and GTA 6 is just the drug to get into the world.
Witcher 3 is actually a perfect example of what I mean. The original game is too damn long. Like so much so that I never even saw the critically-acclaimed DLC, because I was burnt out from the main game. Would have loved if the main game was shorter to give the DLC some more breathing room, but maybe that’s my own fault for chasing after too many question marks on the map.
I don’t see any problem here. The length of the main story in an open world game does not reflect how good the world design, the missions, the polish and how big the world actually is. I’m glad that Rockstar does not try to artificially lengthen the main story and makes it as it is intended and written. Too long games are often too long.
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RDR2 was a beautiful game and one of the few that gave me a serious emotional response at the end. But it was a bit long winded along the way, so I’m OK with this.
I’m gonna miss fetch quests
That’s not necessarily a bad thing.
RDR2 was long as fuck.